Day 2


One thing you don’t expect during a jam is Unity package manager to go down 😅 note to self, make sure you have all your packages downloaded ahead of any jam next time.

Anyway, despite not being able to fully setup the dev environment instead we switched things up to focusing on the level design and sound design. Ben checked in an ambient intro track and switched over to the enemy scene track which is designed to transition as you play into the boss level.

Kind of a Platonic cave situation going on here which is interesting. I think we want to play on that and introduce elements of nightclub visuals.

I also always wanted to set the game up so that you have a lot of work in searching, crawling, and fighting your way out with puzzles of beat and rhythm combined with traditional shooting and items. If we have time I’d love to have an external scene as a final reward but it might have to wait as we are now pushing up against the clock.

The other thing we looked into today was having a visualizer from the FMOD sound spectrum data.

  • Oliver

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